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Your result for The D&D Class Test ...
You scored 5 Warrior, 14 Spellcaster, 2 Rogue, and -4 Misc!
With no dominant skill, you fall into a common class of Fighter and/or Wizard and/or Rogue. You may be a combination of 2 or 3 of these, or you may simply be just one of them. The highest of your Warrior (Fighter), Spellcaster (Wizard), and Rogue (Rogue) variables is your dominant class, while any close variable is your secondary class. The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king - all are fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls, willing to face death for the greater good. Others are among the worst,those who have no qualms about killing for private gain, or even for sport. Fighters who are not actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers. An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer. A few unintelligible words and a fleeting gesture carry more power than a battleaxe, when they are the words and gestures of a wizard. These simple acts make magic seem easy, but they only hint at the time a wizard must spend pouring over her spellbook preparing each spell for casting, and the years before that spent in apprenticeship to learn the arts of magic. Wizards depend on intensive study to create their magic. They examine musty old tomes, debate magical theory with their peers, and practice minor magics whenever they can. For a wizard, magic is not a talent but a difficult, rewarding art. Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness. In general, rogues are skilled at getting what others don't want them to get: entrance into a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guard's trust, or some random person's pocket money.
They scored 5% on Warrior, higher than 38% of your peers.
They scored 14% on Spellcaster, higher than 55% of your peers.
They scored 2% on Rogue, higher than 6% of your peers.
They scored -4% on Misc, higher than 9% of your peers.
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